In my last post I took a glance at the pitfalls of multi player games and I called out Bioshock 2 for its inclusion of a multiplayer mode, which it doesn’t necessarily need. So far from what I’ve been hearing it’s not going down well with the people who have played it, unfortunately I’ve not played it so I can only go on other people’s opinions. So in the interest of balance he is some information about both the single player and the multiplayer modes of Bioshock.
Set approximately 10 years after the events of the original BioShock, the halls of Rapture once again echo with sins of the past. Along the Atlantic coastline, a monster has been snatching little girls and bringing them back to the undersea city of Rapture. You are the very first Big Daddy as you travel through the decrepit and beautiful fallen city, chasing an unseen foe in search of answers and your own survival.
The multiplayer does show a lot of promise and there’s even been inclusion back story to explain the existence of the mode. Which is almost pointless when dealing with objective based games with infinite spawning, but in giving the mode an identity and merging with the history of Rapture it goes a long way in making it an integral part of the Bioshock lore.
Multiplayer in BioShock 2 provides a rich prequel experience that expands the award winning BioShock gameplay. Set during the fall of Rapture, players assume the role of a Plasmid test subject in the underwater city that was first explored in the original BioShock. Players will need to use all the elements of the game’s toolset to survive as the full depth of the BioShock experience is refined and transformed into a unique multiplayer experience that can only be found in Rapture.
Singleplayer Features:
Multiplayer Features:
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