Secret of Evermore for the Super Nintendo represents one of the last of Square’s RPGs for Nintendo, conceptual work for the N64 shows they had started, but ultimately switched to PlayStation. It would be about eleven years before Square finally work with Nintendo and in that time failed to recapture their peerless 16bit masterpieces.
Corbie Dillard from VC Reviews has just recently interviewed Brian Fehdrau, the lead programmer for Secret of Evermore who gives an insight into working for Square and with Nintendo in the 90′s. The interview is very informative, but for me the most interesting parts are the discussion about Secret of Mana 2 and why it never got released outside of Japan (Fehdrau states the game was too buggy), why they never made a sequel to SoE and finally Square Enix’s reluctance to adopt the Virtual Console.
See the full interview at Super-Nes