I was going to just simply gush about how excited I am for this game, which has wowed me since I first laid eyes on it last year. But in the process of researching Lost in Shadow, I discover that on the official site there is a brief demo for the game.
My first thoughts on the game when I first saw it was simply that it would be a platform game that you play from within the shadow of the actual hero. After playing the demo though I discover that in actual fact the game is much deeper than I first assumed.
As you might expect the game is a platformer, but where this game stands out is the use of light (from your Spangle) to manipulate the length of the shadows around you to make them longer or shorter, to raise them or lower them.
The result is a game (demo) that pushes the uniqueness, while also hinting at the potential depth of the later puzzles and upgrades this game from eagerly anticipated to I must have now.
Don’t take my word for it, of course. Go and try the demo out for yourself.
In Lost In Shadow, players are confronted with a mysterious Tower in an alternative world. The Tower is filled with moving shadows yet at the same time, casts a large shadow on everything beneath it. With the help of a winged sylph known as “Spangle,” players can move lights in the foreground to create new shadowy walkways to previously inaccessible areas. Unaffected by gravity while traveling through this medieval landscape, the shadow boy solves mysteries and fights off enemies who stand in his way. The game’s combination of light, shadow, background and foreground creates a unique blend of novel gameplay features, morphing landscapes and artistic visuals.